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dc.contributor.authorSharma, Kshitij
dc.contributor.authorLee-Cultura, Serena
dc.contributor.authorGiannakos, Michail
dc.date.accessioned2023-02-16T09:27:28Z
dc.date.available2023-02-16T09:27:28Z
dc.date.created2022-02-04T13:42:24Z
dc.date.issued2022
dc.identifier.citationFrontiers in Artificial Intelligence. 2022, 4 1-27.en_US
dc.identifier.issn2624-8212
dc.identifier.urihttps://hdl.handle.net/11250/3051372
dc.description.abstractThe integration of Multimodal Data (MMD) and embodied learning systems (such as Motion Based Educational Games, MBEG), can help learning researchers to better understand the synergy between students' interactions and their learning experiences. Unfolding the dynamics behind this important synergy can lead to the design of intelligent agents which leverage students' movements and support their learning. However, real-time use of student-generated MMD derived from their interactions with embodied learning systems (MBEG in our case) is challenging and remains under-explored due to its complexity (e.g., handle sensor-data and enable an AI agent to use them). To bridge this gap, we conducted an in-situ study where 40 children, aged 9–12, played MBEG on maths and language development. We automatically, unobtrusively, and continuously monitored students' experiences using eye-tracking glasses, physiological wristbands, and Kinect, during game-play. This allowed us to understand the different cognitive and physiological dimensions of students' progress (right/wrong responses) during the three different stages of the MBEG problem-solving processes, namely the “see-solve-move-respond” (S2MR) cycle. We introduce the novel Carry Forward Effect (CFE); a phenomenon occurring in such games, whereby students propagate, or “carry forward,” the cognitive and physiological effects derived from their MMD, to subsequent phases in the see-solve-move-respond cycle. By identifying moments when the Carry Forward Effect is congruent (or not) to students' learning performance, we uncover opportunities for feedback delivery to encourage or subdue the impact of the CFE. Our results demonstrate the importance of wristband and eye-tracking data as key indicators for prioritizing adaptive feedback to support students in MBEG and emphasize the significance of using MMD to support students' performance in real-time educational settings.en_US
dc.language.isoengen_US
dc.publisherFrontiersen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleKeep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learningen_US
dc.title.alternativeKeep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learningen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber1-27en_US
dc.source.volume4en_US
dc.source.journalFrontiers in Artificial Intelligenceen_US
dc.identifier.doi10.3389/frai.2021.713176
dc.identifier.cristin1997835
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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