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dc.contributor.authorKayakoku, Hakan
dc.contributor.authorGuzel, Mehmet Serdar
dc.contributor.authorBostanci, Erkan
dc.contributor.authorMedeni, Ihsan Tolga
dc.contributor.authorMishra, Deepti
dc.date.accessioned2022-10-24T11:57:20Z
dc.date.available2022-10-24T11:57:20Z
dc.date.created2021-08-01T20:37:17Z
dc.date.issued2021
dc.identifier.citationComplexity. 2021, 2021 .en_US
dc.identifier.issn1076-2787
dc.identifier.urihttps://hdl.handle.net/11250/3027929
dc.description.abstractThis paper addresses a new machine learning-based behavioral strategy using the deep Q-learning algorithm for the RoboCode simulation platform. According to this strategy, a new model is proposed for the RoboCode platform, providing an environment for simulated robots that can be programmed to battle against other robots. Compared to Atari Games, RoboCode has a fairly wide set of actions and situations. Due to the challenges of training a CNN model for such a continuous action space problem, the inputs obtained from the simulation environment were generated dynamically, and the proposed model was trained by using these inputs. The trained model battled against the predefined rival robots of the environment (standard robots) by cumulatively benefiting from the experience of these robots. The comparison between the proposed model and standard robots of RoboCode Platform was statistically verified. Finally, the performance of the proposed model was compared with machine learning based-customized robots (community robots). Experimental results reveal that the proposed model is mostly superior to community robots. Therefore, the deep Q-learning-based model has proven to be successful in such a complex simulation environment. It should also be noted that this new model facilitates simulation performance in adaptive and partially cluttered environments.en_US
dc.language.isoengen_US
dc.publisherHindawien_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleA Novel Behavioral Strategy for RoboCode Platform Based on Deep Q-Learningen_US
dc.title.alternativeA Novel Behavioral Strategy for RoboCode Platform Based on Deep Q-Learningen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber14en_US
dc.source.volume2021en_US
dc.source.journalComplexityen_US
dc.identifier.doi10.1155/2021/9963018
dc.identifier.cristin1923275
dc.description.localcodeCopyright © 2021 Hakan Kayakoku et al. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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