dc.contributor.author | Ness, Jonathan | |
dc.contributor.author | Olsen, Aleksander | |
dc.contributor.author | Rødland, Marius | |
dc.contributor.author | Sand, Chris Andre | |
dc.date.accessioned | 2015-08-06T09:10:08Z | |
dc.date.available | 2015-08-06T09:10:08Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | http://hdl.handle.net/11250/295117 | |
dc.description.abstract | NORS is a new MOBA game with exiting features such as, controlling the elements. With this ability, the player can control and change the environment to their benefit in the epic battle for Great Britannia between the brutal Vikings and the Saxons. This thesis will describe the process we used to make NORS and how it started as a mere idea to a complete game. | nb_NO |
dc.description.abstract | NORS er et nytt MOBA spill med spennende egenskaper som det å kunne mestre naturens krefter. Med denne kraften kan spilleren endre miljøet til sin fordel i denne episke kampen om Storbritania mellom de brutale Vikingene og Saxons. Denne oppgaven vil beskrive prosessen vi brukte når vi skulle lage NORS og hvordan det hele startet som en ide og endte opp som et fullverdig spill. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.subject | game design | nb_NO |
dc.subject | unreal engine | nb_NO |
dc.title | Project NORS: a Multiplayer Online Battle Arena Game Implemented in Unreal Engine 4 | nb_NO |
dc.title.alternative | Project NORS: et flerspiller nettbasert kamp arena spill utviklet i Unreal Engine 4 | nb_NO |
dc.type | Bachelor thesis | nb_NO |
dc.subject.nsi | VDP::Mathematics and natural science: 400::Information and communication science: 420::Databases and multimedia systems: 428 | nb_NO |
dc.source.pagenumber | 204 | nb_NO |