• norsk
    • English
  • English 
    • norsk
    • English
  • Login
View Item 
  •   Home
  • Fakultet for arkitektur og design (AD)
  • Institutt for design
  • View Item
  •   Home
  • Fakultet for arkitektur og design (AD)
  • Institutt for design
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Barriers to User Acceptance of Virtual Reality in the Construction Industry

Christensen, Casper Niemann
Master thesis
Thumbnail
URI
https://hdl.handle.net/11250/2776824
Date
2020
Metadata
Show full item record
Collections
  • Institutt for design [1251]
Description
Full text not available
Abstract
Denne afhandling undersøgte dele af den norske byggebranche med det formål at identificere potentielle tilengelsesbarrierer over for VR. Dette var et samarbejdsprojekt mellem NTNU og Vixel, hvor forskeren gennemførte en brugbarhedstest (usability test) af virksomhedens produkt, Vrex. Deltagerne anvendt i undersøgelserne var blandet i køn, alder og omfattede både brancheeksperter og designstuderende ved NTNU. Resultaterne af denne afhandling antyder, at de fleste af de potentielle barrierer mod tilegnelsen af VR er relateret til organisatoriske forhold. Nogle af de tekniske barrierer angav det de 3D-modeller, der i øjeblikket bruges af branchen, er ikke bygget med VR i tankerne, og det der er en opfattelse af VR som meget krævende inden for både hardware og teknisk viden. Disse resultater diskuteres yderligere med hensyn til deres gyldighed. Rapporten konkluderer, at der er behov for yderligere arbejde for at validere resultaterne, som prøvestørrelsen var for lille til, at undersøgelsen kan være repræsentativ for byggebranchen i Norge.
 
This thesis investigated parts of the Norwegian construction industry with the intention

of identifying potential adoption barriers towards VR. This was a collaborative project

between NTNU and Vixel in which the researcher conducted a usability test of the

company’s product, Vrex. The participants used in the studies were mixed in gender,

age, and included both industry experts and design students at NTNU.

The results of this thesis suggest that most of the potential barriers towards adoption

of VR is related to organisational matters. Some of the technical barriers indicated that

the 3D models currently used by the industry are not built with VR in mind and that

there is a perception of VR as being highly demanding in both hardware and technical

knowledge. These results are further discussed in terms of their validity. The report

concludes that further work is needed to validate the findings as the sample size was

too small for the survey to be representative of the construction industry in Norway.
 
Publisher
NTNU

Contact Us | Send Feedback

Privacy policy
DSpace software copyright © 2002-2019  DuraSpace

Service from  Unit
 

 

Browse

ArchiveCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsDocument TypesJournalsThis CollectionBy Issue DateAuthorsTitlesSubjectsDocument TypesJournals

My Account

Login

Statistics

View Usage Statistics

Contact Us | Send Feedback

Privacy policy
DSpace software copyright © 2002-2019  DuraSpace

Service from  Unit