The audience’s impact on the film industry: A deep dive into Sonic the Hedgehog (2020) and how they handled backlash from the internet.
Bachelor thesis
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https://hdl.handle.net/11250/2776667Utgivelsesdato
2021Metadata
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Sammendrag
Mellom 1993 og 2021 har det blitt laget rundt 40 filmer basert på videospill. I 2018 var det Sonic sin tur til å få en live action film, men internett og publikum likte ikke det de fikk presentert på forhånd. Hva gjorde Sonic for å gå fra potensiell flop til en hit, og hvordan hadde publikum en påvirkning på filmindustrien? I between 1993 and 2021 there have been made around 40 movies based of games. In 2018 was it was Sonic’s turn to get a live action film, but the internet and the audience did not like the previews they saw. What did Sonic do to go from potential flop to hit, and how did the audience have an impact on the film industry?