dc.contributor.author | Høiseth, Marikken | |
dc.contributor.author | Holme, Sindre | |
dc.contributor.author | Ek, Sondre | |
dc.contributor.author | Gabrielsen, Charlotte Tendenes | |
dc.contributor.author | Alsos, Ole Andreas | |
dc.date.accessioned | 2021-09-07T11:14:32Z | |
dc.date.available | 2021-09-07T11:14:32Z | |
dc.date.created | 2020-08-04T14:54:54Z | |
dc.date.issued | 2020 | |
dc.identifier.isbn | 978-1-4503-8020-1 | |
dc.identifier.uri | https://hdl.handle.net/11250/2773995 | |
dc.description.abstract | Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: Spark), a serious game for treatment of school refusal. Our contribution is an empirical review of the teenager' opinions about the proposed game elements to overcome school refusal and their recommendations for future development as well as promoting school refusal on the design agenda. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Association for Computing Machinery (ACM) | en_US |
dc.relation.ispartof | IDC 2020 Extended Abstract Proceedings | |
dc.title | Teen Evaluations of a Game Targeting School Refusal | en_US |
dc.type | Chapter | en_US |
dc.description.version | publishedVersion | en_US |
dc.source.pagenumber | 175-180 | en_US |
dc.identifier.doi | http://dx.doi.org/10.1145/3397617.3397835 | |
dc.identifier.cristin | 1821615 | |
dc.description.localcode | This article will not be available due to copyright restrictions (c) 2020 by ACM | en_US |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |