Teen Evaluations of a Game Targeting School Refusal
Chapter
Published version
Åpne
Permanent lenke
https://hdl.handle.net/11250/2773995Utgivelsesdato
2020Metadata
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- Institutt for design [1151]
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Originalversjon
http://dx.doi.org/10.1145/3397617.3397835Sammendrag
Serious games can be a supplement to early intervention and treatment of school refusal. In this work-in-progress, we report on findings from an evaluation session in which teenagers gave detailed feedback on Gnist (English: Spark), a serious game for treatment of school refusal. Our contribution is an empirical review of the teenager' opinions about the proposed game elements to overcome school refusal and their recommendations for future development as well as promoting school refusal on the design agenda.