Evaluating learners’ emotional states by monitoring brain waves for comparing game-based learning approach to pen-and-paper
Chapter
Accepted version
Åpne
Permanent lenke
https://hdl.handle.net/11250/2677639Utgivelsesdato
2019Metadata
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Originalversjon
http://dx.doi.org/10.1109/FIE43999.2019.9097262Sammendrag
A new interest in the use of game factors while acquiring new knowledge has emerged, and a number of researchers are investigating the effectiveness of the game-based approach in education systems. Recent research in game-based learning suggests that this approach imparts learning by involving learners in the learning process. The game factors generate affective-cognitive reactions that absorb users in playing the game and positively influence the learning. This paper offers a comparison of the learning processes between the game-based learning and pen-and-paper approaches. In this paper the analysis of both learning approaches is realized through a brain-controlled technology, using the Emotiv EEG Tech headset, by analyzing the stress, excitement, relaxation, focus, interest, and engagement that the learner is experiencing while going through both approaches.