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dc.contributor.advisorØverby, Haraldnb_NO
dc.contributor.advisorRønningen, Leif Arnenb_NO
dc.contributor.authorTrollvik, Beate Eidenb_NO
dc.date.accessioned2014-12-19T14:15:04Z
dc.date.available2014-12-19T14:15:04Z
dc.date.created2012-11-08nb_NO
dc.date.issued2012nb_NO
dc.identifier566343nb_NO
dc.identifierntnudaim:7665nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/262671
dc.description.abstractThis thesis studies the market of e-commerce and a futuristic solution to shopping by utilizing the Distributed Multimedia Plays network architecture and its Collaboration Space, which provides users with a near natural virtual reality.Several scenarios have been defined for a future virtual store exploiting the possibilities of DMP. One scenario was chosen for further development resulting in a proposed solution. A business model was developed for the solution using the Osterwalder business model ontology. A financial analysis was conducted to evaluate the potential for the solution and its business model. Through studies on e-commerce and DMP it is certain that there exist potential for a service such as a virtual store utilizing the technology of DMP and ideas of Real-time Internet. However, some changes to the solution and its pricing strategy may be necessary to ensure a more profitable solution.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for telematikknb_NO
dc.subjectntnudaim:7665no_NO
dc.subjectMTKOM kommunikasjonsteknologino_NO
dc.subjectInformasjonssikkerhetno_NO
dc.titleUtilizing Distributed Multimedia Plays for Networked Virtual Shoppingnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber125nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for telematikknb_NO


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