dc.contributor.advisor | Øverby, Harald | nb_NO |
dc.contributor.advisor | Rønningen, Leif Arne | nb_NO |
dc.contributor.author | Trollvik, Beate Eide | nb_NO |
dc.date.accessioned | 2014-12-19T14:15:04Z | |
dc.date.available | 2014-12-19T14:15:04Z | |
dc.date.created | 2012-11-08 | nb_NO |
dc.date.issued | 2012 | nb_NO |
dc.identifier | 566343 | nb_NO |
dc.identifier | ntnudaim:7665 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/262671 | |
dc.description.abstract | This thesis studies the market of e-commerce and a futuristic solution to shopping by utilizing the Distributed Multimedia Plays network architecture and its Collaboration Space, which provides users with a near natural virtual reality.Several scenarios have been defined for a future virtual store exploiting the possibilities of DMP. One scenario was chosen for further development resulting in a proposed solution. A business model was developed for the solution using the Osterwalder business model ontology. A financial analysis was conducted to evaluate the potential for the solution and its business model. Through studies on e-commerce and DMP it is certain that there exist potential for a service such as a virtual store utilizing the technology of DMP and ideas of Real-time Internet. However, some changes to the solution and its pricing strategy may be necessary to ensure a more profitable solution. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for telematikk | nb_NO |
dc.subject | ntnudaim:7665 | no_NO |
dc.subject | MTKOM kommunikasjonsteknologi | no_NO |
dc.subject | Informasjonssikkerhet | no_NO |
dc.title | Utilizing Distributed Multimedia Plays for Networked Virtual Shopping | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 125 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for telematikk | nb_NO |