Background: Being one of the fields with highest prospect for development and opportunities,it is now time for females to grab these opportunities in Computing. Inorder to accomplish, the first priority is to increase females’ interest towards ComputerScience from young age. While researchers have made attempts to assessand increase young females’ interest in Computing, they have failed to address theprospects of careers in Computing and why females should be interested in them.There is a lot of potential to influence preteen females’ choice of career throughinteractive technologies.
Objective: This thesis explores the impact of an educational quiz application on itsusers’ perception towards Computing careers. The research aims to exhibit relevantresearch studies performed to address this research problem, and reveal resultsand discussion on the topic of educational applications and serious games. Additionally,the research focuses on designing and developing an application whichaspires to increase preteen females’ interest in Computing careers.
Method: The research method employed is design and creation where the developedartefact (the quiz application) is the produced outcome of the method. Additionally,to evaluate the application, an experimental research method has beenimplemented with the assistance of 76 participants.
Result: The result includes the background of the research and the evaluation ofthe quiz application. The participants, professionals in the field of Computer Science,displayed positive attitude towards the quiz application and indicated thepossibility in increasing preteen girls’ interest in Computing careers.
Limitation: The application, developed as a proof-of-concept, is in its early developmentto strongly appeal to preteen girls. Subsequent changes in the applicationmust be made and evaluated. Inability to evaluate the application with the focusgroup (preteen girls) gives rise to an unpredictable outcome in the future.
Conclusion: The outcome of the research reveals opportunities for using educationalapplications and/or serious games to teach Computer Science concepts andeventually, increase female participation in Computing industry.