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dc.contributor.advisorØverby, Haraldnb_NO
dc.contributor.authorBergquist, Martin Svedalnb_NO
dc.date.accessioned2014-12-19T14:14:12Z
dc.date.available2014-12-19T14:14:12Z
dc.date.created2011-09-08nb_NO
dc.date.issued2011nb_NO
dc.identifier439589nb_NO
dc.identifierntnudaim:6332nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/262448
dc.description.abstractIn order to look into the small and independent game industry this thesis presents an analysis of the business model of the game Minecraft using the ontology and framework defined in Osterwalders dissertation. The main pillars, product, customer interface, infrastructure management and financial aspects are explained in addition to various common revenue models used by game developers and publishers. The thesis further models the economy of the game and identifies its main cost accounts; storage, bandwidth, office rental, salaries, professional taxes, transactions and miscellaneous costs. Based on this, in addition to the revenues connected to the game, the thesis shows the most important success factors for the developer in regards to peer-production and value creation and shows the most important changes and suggestions for the future of the game.Furthermore, the thesis suggests important traits and effects for independent and small games based on the findings in the case study of Minecraft. Among these are free model effects and network effects in order to attract users and obtain high value networks at low costs and utilizing revenue models based on the value of the network through increased sales of value-added services, advertising and new market acquisition.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for telematikknb_NO
dc.subjectntnudaim:6332no_NO
dc.subjectMTKOM kommunikasjonsteknologino_NO
dc.subjectTelematikk og samfunnno_NO
dc.titleEconomics in the Small and Independent Game Industrynb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber155nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for telematikknb_NO


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