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dc.contributor.advisorSvanæs, Dag
dc.contributor.advisorRøsand, Terje
dc.contributor.authorEgge, Iver
dc.date.accessioned2019-09-11T10:56:21Z
dc.date.created2017-07-01
dc.date.issued2017
dc.identifierntnudaim:14632
dc.identifier.urihttp://hdl.handle.net/11250/2615859
dc.description.abstractThe usage of technology to provide platforms for fitness and rehabilitation for the elderly is a field that can have a great impact on society in the future. Motivation for self-care and regular use of such a platform has been shown to be possible through the use of exergaming, that is, using the body as an input device for playing virtual games on a computer. In this thesis, I want to look into how a system of Inertial Motion Units (IMUs) can be used to capture the orientation of the users body and be used as an input device for games. Especially, I want to look into systems that are tailored for exergaming for the elderly, and how they support the developers of the exergames. After reviewing the currently available products for such a system, I found that none existed that were made with much effort for support of exergaming or developers. The requirements for a software and hardware solution was therefore made, which lead to a prototype of a full-body IMU system. The experience from realizing such as system was then documented.en
dc.languageeng
dc.publisherNTNU
dc.subjectInformatikk, Programvaresystemeren
dc.titleWearable motion capture for 3D gamesen
dc.typeMaster thesisen
dc.source.pagenumber103
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikknb_NO
dc.date.embargoenddate10000-01-01


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