dc.contributor.advisor | Svanæs, Dag | |
dc.contributor.advisor | Røsand, Terje | |
dc.contributor.author | Egge, Iver | |
dc.date.accessioned | 2019-09-11T10:56:21Z | |
dc.date.created | 2017-07-01 | |
dc.date.issued | 2017 | |
dc.identifier | ntnudaim:14632 | |
dc.identifier.uri | http://hdl.handle.net/11250/2615859 | |
dc.description.abstract | The usage of technology to provide platforms for fitness and rehabilitation for the elderly is a field that can have a great impact on society in the future. Motivation for self-care and regular use of such a platform has been shown to be possible through the use of exergaming, that is, using the body as an input device for playing virtual games on a computer.
In this thesis, I want to look into how a system of Inertial Motion Units (IMUs) can be used to capture the orientation of the users body and be used as an input device for games. Especially, I want to look into systems that are tailored for exergaming for the elderly, and how they support the developers of the exergames.
After reviewing the currently available products for such a system, I found that none existed that were made with much effort for support of exergaming or developers. The requirements for a software and hardware solution was therefore made, which lead to a prototype of a full-body IMU system. The experience from realizing such as system was then documented. | en |
dc.language | eng | |
dc.publisher | NTNU | |
dc.subject | Informatikk, Programvaresystemer | en |
dc.title | Wearable motion capture for 3D games | en |
dc.type | Master thesis | en |
dc.source.pagenumber | 103 | |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikk | nb_NO |
dc.date.embargoenddate | 10000-01-01 | |