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dc.contributor.advisorSætrom, Pål
dc.contributor.advisorLindseth, Frank
dc.contributor.authorLislebø, Even
dc.contributor.authorBjørnstad, Halvor G
dc.date.accessioned2019-09-11T10:55:58Z
dc.date.created2015-07-10
dc.date.issued2015
dc.identifierntnudaim:12233
dc.identifier.urihttp://hdl.handle.net/11250/2615811
dc.description.abstractUltrasound (US) is widely used in medical imaging and boasts several advan- tages over other image modalities such as magnetic resonance imaging (MRI) and X-ray computed tomography (CT). Apart from being free of harmful ra- diation (which is a drawback of CT), US is non-invasive and in comparison inexpensive. US is also being used for intraoperative imaging and supports real-time imaging both in 2D and 3D. However, one needs significant experi- ence to accurately interpret an US image. This need for extensive training and experience using US may present a bottleneck to effectively applying US in neu- rosurgery. This thesis is an exploration of the usage of a serious game in the education of surgeons in use of US to perform brain surgery. We will describe the development and choices of a full system consisting of a serious game app, a backend server and a desktop application for administrating content.en
dc.languageeng
dc.publisherNTNU
dc.subjectInformatikk, Komplekse datasystemeren
dc.subjectInformatikk, Spillteknologien
dc.titleEnhanced Ultrasound Interpretation for Use in Neurological Navigation: Developing a Learning Platform for Enhanced Ultrasound Enterpretationen
dc.typeMaster thesisen
dc.source.pagenumber69
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi og elektroteknikk,Institutt for datateknologi og informatikknb_NO
dc.date.embargoenddate10000-01-01


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