Vis enkel innførsel

dc.contributor.authorMavroudi, Anna
dc.contributor.authorDivitini, Monica
dc.contributor.authorMora, Simone
dc.contributor.authorGianni, Francesco Valerio
dc.date.accessioned2019-03-18T12:15:50Z
dc.date.available2019-03-18T12:15:50Z
dc.date.created2018-01-09T15:46:10Z
dc.date.issued2018
dc.identifier.isbn978-3-319-75174-0
dc.identifier.urihttp://hdl.handle.net/11250/2590475
dc.description.abstractThis paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) applications, as well as an instance of this particular pattern, namely the ‘Tiles inventor game’. This educational game has been validated in various educational contexts aiming to understand IoT fundamentals. Due to lack of topics on IoT in the STEM curricula today as well as due to the lack of game-based learning design patterns, we propose these two artifacts, the pattern of designing IoT applications and the description of the Tiles inventor game, as a means of communicating best practice and contributing to bridging the gap between educational theory and informal practice in such a niche domain.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofInteractive Mobile Communication Technologies and Learning, Proceedings of the 11th IMCL Conference
dc.titleGame-Based Learning for IoT: the Tiles inventor toolkitnb_NO
dc.typeChapternb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber294-305nb_NO
dc.identifier.doi10.1007/978-3-319-75175-7_31
dc.identifier.cristin1539153
dc.relation.projectEC/H2020/562240nb_NO
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2018 by Springernb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedfalse
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel