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dc.contributor.authorShikine, Nobumitsu
dc.contributor.authorYamanaka, Toshimasa
dc.contributor.authorJaccheri, Maria Letizia
dc.contributor.authorGomez Escribano, Javier
dc.contributor.authorHoshino, Junichi
dc.date.accessioned2019-03-12T09:01:35Z
dc.date.available2019-03-12T09:01:35Z
dc.date.created2018-12-11T12:32:53Z
dc.date.issued2018
dc.identifier.isbn978-3-319-99425-3
dc.identifier.urihttp://hdl.handle.net/11250/2589652
dc.description.abstractIn this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofEntertainment Computing – ICEC 2018
dc.titleNOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematicsnb_NO
dc.typeChapternb_NO
dc.description.versionacceptedVersionnb_NO
dc.identifier.doi10.1007/978-3-319-99426-0_39
dc.identifier.cristin1641618
dc.description.localcodeThis is a post-peer-review, pre-copyedit version of an article published in [Lecture Notes in Computer Science] Locked until 25.8.2019 due to copyright restrictions. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-99426-0_39nb_NO
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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