dc.contributor.author | Shikine, Nobumitsu | |
dc.contributor.author | Yamanaka, Toshimasa | |
dc.contributor.author | Jaccheri, Maria Letizia | |
dc.contributor.author | Gomez Escribano, Javier | |
dc.contributor.author | Hoshino, Junichi | |
dc.date.accessioned | 2019-03-12T09:01:35Z | |
dc.date.available | 2019-03-12T09:01:35Z | |
dc.date.created | 2018-12-11T12:32:53Z | |
dc.date.issued | 2018 | |
dc.identifier.isbn | 978-3-319-99425-3 | |
dc.identifier.uri | http://hdl.handle.net/11250/2589652 | |
dc.description.abstract | In this paper we present a new visual novel system “NOVELICA” which employed Japanese anime like character agent and segmented the lesson to conversation size. It is designed to make exciting pace like an entertainment content than ordinary lessons and it is easier to control progression than video learning. We compared with NOVELICA to previous visual novel system and video learning system. And we found that NOVELICA can reduce stress and keeping arousal in learning mathematics, and it makes easier to touch mathematics content. | nb_NO |
dc.language.iso | eng | nb_NO |
dc.publisher | Springer Verlag | nb_NO |
dc.relation.ispartof | Entertainment Computing – ICEC 2018 | |
dc.title | NOVELICA: A Visual Novel System to Make People Forget Their Negative Feelings on Mathematics | nb_NO |
dc.type | Chapter | nb_NO |
dc.description.version | acceptedVersion | nb_NO |
dc.identifier.doi | 10.1007/978-3-319-99426-0_39 | |
dc.identifier.cristin | 1641618 | |
dc.description.localcode | This is a post-peer-review, pre-copyedit version of an article published in [Lecture Notes in Computer Science] Locked until 25.8.2019 due to copyright restrictions. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-99426-0_39 | nb_NO |
cristin.unitcode | 194,63,10,0 | |
cristin.unitname | Institutt for datateknologi og informatikk | |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |