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dc.contributor.advisorLangseth, Helgenb_NO
dc.contributor.advisorKofod-Petersen, Andersnb_NO
dc.contributor.authorFjell, Magnus Sellereitenb_NO
dc.contributor.authorMøllersen, Stian Veumnb_NO
dc.date.accessioned2014-12-19T13:38:52Z
dc.date.available2014-12-19T13:38:52Z
dc.date.created2012-11-08nb_NO
dc.date.issued2012nb_NO
dc.identifier565941nb_NO
dc.identifierntnudaim:7163nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252930
dc.description.abstractSince the release of BWAPI in 2009, StarCraft has taken the position as the leading platform for research in artificial intelligence in real-time strategy games. With competitions being held annually at AIIDE and CIG, there is much prestige in having an agent compete and do well. This thesis is aimed at presenting a model for doing opponent modeling and strategic reasoning in StarCraft.We present a method for constructing a model based on strategies, on the form of build orders, learned from expert demonstrations. This model is aimed at recognizing the strategy of the opponent and selecting a strategy that is capable of countering the recognized strategy. The method puts weight on the ordering and timing of buildings in order to do advanced recognition.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:7163no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectIntelligente systemerno_NO
dc.titleOpponent Modeling and Strategic Reasoning in the Real-time Strategy Game Starcraftnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber97nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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