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dc.contributor.advisorNatvig, Lassenb_NO
dc.contributor.authorFielding, Edvardnb_NO
dc.date.accessioned2014-12-19T13:38:22Z
dc.date.available2014-12-19T13:38:22Z
dc.date.created2012-06-21nb_NO
dc.date.issued2007nb_NO
dc.identifier536404nb_NO
dc.identifierntnudaim:3407nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252824
dc.description.abstractSimulating a GPU architecture under development enables the designer to adjust the architecture and quickly get feedback on performance and efficiency. It is thus possible to explore the solution space more thoroughly and find a better architecture. In this project I improve an existing GPU simulator by debugging it and implementing better logging, and use it to evaluate an experimental multi-core GPU architecture for handheld devices. Simulation was effective in finding problems and bottlenecks in the architecture and pointed out a few changes which will give both better performance and efficiency.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:3407no_NO
dc.subjectMTDT datateknikkno_NO
dc.subjectKomplekse datasystemerno_NO
dc.titleSimulation of a multi-core GPU architecturenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber80nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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