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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorSkjermo, Jonb_NO
dc.contributor.authorNystad, Jørgennb_NO
dc.date.accessioned2014-12-19T13:37:01Z
dc.date.available2014-12-19T13:37:01Z
dc.date.created2011-03-10nb_NO
dc.date.issued2010nb_NO
dc.identifier402916nb_NO
dc.identifierntnudaim:5489nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/252385
dc.description.abstractThe main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively simple scheme of connecting branches to parent branches. Proper branch connection is a requirement for gaining the benefits of subdivision. Techniques for proper texture coordinate generation and subdivision are also explored.The result is a tree model generation scheme resulting in single polygonal meshes susceptible to various subdivision methods, with a Catmull-Clark approximation method as the evaluated example.As realistic visualization of tree models is the overall objective, foliage appearance and the impression of a dense branching structure is considered. A shader-based method for accurately faking high branch density at a distance is explored.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaim:5489no_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectSpillteknologino_NO
dc.titleParametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardwarenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber104nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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