dc.contributor.advisor | Hallgren, Torbjørn | nb_NO |
dc.contributor.advisor | Skjermo, Jo | nb_NO |
dc.contributor.author | Nystad, Jørgen | nb_NO |
dc.date.accessioned | 2014-12-19T13:37:01Z | |
dc.date.available | 2014-12-19T13:37:01Z | |
dc.date.created | 2011-03-10 | nb_NO |
dc.date.issued | 2010 | nb_NO |
dc.identifier | 402916 | nb_NO |
dc.identifier | ntnudaim:5489 | nb_NO |
dc.identifier.uri | http://hdl.handle.net/11250/252385 | |
dc.description.abstract | The main contribution of this thesis is a parametric method for generation of single-mesh polygonal tree models that follow natural rules as indicated by da Vinci in his notebooks. Following these rules allow for a relatively simple scheme of connecting branches to parent branches. Proper branch connection is a requirement for gaining the benefits of subdivision. Techniques for proper texture coordinate generation and subdivision are also explored.The result is a tree model generation scheme resulting in single polygonal meshes susceptible to various subdivision methods, with a Catmull-Clark approximation method as the evaluated example.As realistic visualization of tree models is the overall objective, foliage appearance and the impression of a dense branching structure is considered. A shader-based method for accurately faking high branch density at a distance is explored. | nb_NO |
dc.language | eng | nb_NO |
dc.publisher | Institutt for datateknikk og informasjonsvitenskap | nb_NO |
dc.subject | ntnudaim:5489 | no_NO |
dc.subject | SIF2 datateknikk | no_NO |
dc.subject | Spillteknologi | no_NO |
dc.title | Parametric Generation of Polygonal Tree Models for Rendering on Tessellation-Enabled Hardware | nb_NO |
dc.type | Master thesis | nb_NO |
dc.source.pagenumber | 104 | nb_NO |
dc.contributor.department | Norges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskap | nb_NO |