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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.authorKvasbø, Audunnb_NO
dc.date.accessioned2014-12-19T13:33:36Z
dc.date.available2014-12-19T13:33:36Z
dc.date.created2010-09-04nb_NO
dc.date.issued2007nb_NO
dc.identifier348496nb_NO
dc.identifierntnudaim:3533nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/251190
dc.description.abstractToday, video games are mostly played at home while alone or together with friends. Multiplayer games are played by sharing a single screen or meeting up online to play against others. Within the MOOSES (Multiplayer On One Screen Entertainment System) project we seek to create a set of games for the new gaming paradigm that allows large numbers of players to share the fun of playing together on a single, large screen. To create games that are playable within the MOOSES context, one has to consider a series of special factors. These include elements of both user interface design, hardware and software architecture. In this study we describe these factors and how they can be handled with respect to making fun games for a large number of players on a single screen. Then, in the final and most important part of the study we describe five games that are suited for the special demands of the MOOSES framework - a war game, a football game, a music game, a survival based game and a quiz game.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectProgram- og informasjonssystemerno_NO
dc.titleMOOSES Game Concepts: Game Concepts for the Multiplayer on One Screen Entertainment Systemnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber133nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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