Vis enkel innførsel

dc.contributor.advisorDowning, Keithnb_NO
dc.contributor.authorMathisen, Bjørn Magnusnb_NO
dc.date.accessioned2014-12-19T13:33:33Z
dc.date.available2014-12-19T13:33:33Z
dc.date.created2010-09-04nb_NO
dc.date.issued2007nb_NO
dc.identifier348449nb_NO
dc.identifierntnudaim:1221nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/251163
dc.description.abstractThis thesis presents a further development of Neuroevolution of Augmenting topologies(NEAT)[21]. The author augments NEAT by parallelizing the fitness evaluation of the phenotypes enabling the method to be utilized on highly complex fitness evaluations by running it on a cluster. This augmented version of NEAT is then applied to the inherently complex problem of the Go board game, by using the Gnugo (See www.gnu.org/software/gnugo/.) software package as a fitness evaluator. The performance increase also enables the author to follow up on the predictions of Kenneth Stanley s previous discussions that co-evolution will help evolve a more general Go player, rather than the predicted evolved behaviour of specializing in beating Gnugo.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectMIT informatikkno_NO
dc.subjectKunstig intelligens og læringno_NO
dc.titleEvolving a roving-eye for go revisitednb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber88nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


Tilhørende fil(er)

Thumbnail
Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel