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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorSkjermo, Jonb_NO
dc.contributor.authorStokes, Michael Jamesnb_NO
dc.date.accessioned2014-12-19T13:32:33Z
dc.date.available2014-12-19T13:32:33Z
dc.date.created2010-09-03nb_NO
dc.date.issued2009nb_NO
dc.identifier347824nb_NO
dc.identifierntnudaim:4755nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/250760
dc.description.abstractThis masters thesis proposes that multimodal behaviour generation frameworks are an appropriate way to increase the believability of animated characters in virtual heritage applications. To investigate this proposal, an existing virtual museum guide application developed by the author is extended by integrating the Behavioural Markup Language (BML), and the open-source BML realiser SmartBody. The architectural and implementation decisions involved in this process are catalogued and discussed. The integration of BML and SmartBody results in a dramatic improvement in the quality of character animation in the application, as well as greater flexibility and extensibility, including the ability to create scripted sequences of behaviour for multiple characters in the virtual museum. The successful integration confirms that multimodal behaviour generation frameworks have a place in virtual heritage applications.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectKomplekse datasystemerno_NO
dc.titleMultimodal Behaviour Generation Frameworks in Virtual Heritage Applications: A Virtual Museum at Sverresborgnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber54nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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