World of Wisdom - World Editor: User-interface for creating game worlds for World of Wisdom
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During the fall of 2008 a prototype of an educational multiplayer role-playing game called World of Wisdom (WoW) was developed as part of the specialization project TDT4570. WoW focuses on using knowledge for progressing through the game. The goal of this thesis was to design and develop a user-interface for teachers, that could be used to generate new content for WoW. In this thesis we described the design and implementation of such a user-interface called the WoW World Editor. The World Editor supports generating new maps, creatures, objects and questions for World of Wisdom. By making it easier to create the worlds, the course staff can focus on creating the knowledge for the game. For the students to be able to interact with the course staff while playing the game, we suggest a seperate client for the course staff. This client will then have additional functions that can be used to aid the students with problem, and to get valuable feedback from the players.