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dc.contributor.advisorHallgren, Torbjørnnb_NO
dc.contributor.advisorSkjermo, Jonb_NO
dc.contributor.authorRyeng, Tormodnb_NO
dc.date.accessioned2014-12-19T13:31:28Z
dc.date.available2014-12-19T13:31:28Z
dc.date.created2010-09-02nb_NO
dc.date.issued2009nb_NO
dc.identifier347175nb_NO
dc.identifierntnudaim:4529nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/250356
dc.description.abstractAs part of outdoor scenes, trees are important in a lot of computer games today. Still, their high complexity and tiny details make real-time rendering a challenge. This thesis looks at the possibilities for generating and rendering realistic trees in real-time on modern graphics hardware, with focus on tree stems. By the use of known methods, we describe an approach to automate the process of modelling trees by parametric generation and make use of state-of-the-art hardware to refine and render these trees. A course polygon mesh of a tree stem is made from a set of parameters, and this course polygon mesh is further subdivided in real-time on the GPU. An implementation of the proposed approach shows promising results, both in terms of performance and visual quality.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectKomplekse datasystemerno_NO
dc.titleMethods for Visualization of Treesnb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber40nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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