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dc.contributor.advisorWang, Alf Ingenb_NO
dc.contributor.advisorWu, Biannb_NO
dc.contributor.authorMosti, Øyvind Andrenb_NO
dc.date.accessioned2014-12-19T13:31:22Z
dc.date.available2014-12-19T13:31:22Z
dc.date.created2010-09-02nb_NO
dc.date.issued2009nb_NO
dc.identifier347101nb_NO
dc.identifierntnudaim:4459nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/250318
dc.description.abstractThe project explores how we can make and use a java game development framework to shorten the development process in small projects connected to a course in software architecture at NTNU. The framework should let the development team concentrate their effort on implementing the game to certain quality attributes and software architectures. In these projects the game itself is not the main goal. In this paper we describe the architecture of the framework and show how the different components let the users choose their own game architecture and quality attributes for their game projects. We show how the framework can be used in course projects and describe the framework features and constraints. The framework is put together from a combination of self made and existing components. We show how the framework components were chosen and what properties the components needed to support the course goals.nb_NO
dc.languageengnb_NO
dc.publisherInstitutt for datateknikk og informasjonsvitenskapnb_NO
dc.subjectntnudaimno_NO
dc.subjectSIF2 datateknikkno_NO
dc.subjectProgram- og informasjonssystemerno_NO
dc.titleFramework for java games to learn software architecturenb_NO
dc.typeMaster thesisnb_NO
dc.source.pagenumber135nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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