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dc.contributor.authorTrifonova, Annanb_NO
dc.contributor.authorJaccheri, Letizianb_NO
dc.contributor.authorBergaust, Kristinnb_NO
dc.date.accessioned2014-12-19T13:30:17Z
dc.date.created2008-10-01nb_NO
dc.date.issued2008nb_NO
dc.identifier124647nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/249921
dc.description.abstractSoftware engineering has been in contact with new media art for years, although the connections between these fields have rarely been explicit. In this article, we discuss the software engineering issues that appear in one of the new media art subfields, namely interactive installation art, as reported in the scientific literature. Interactive installations are often built in small multidisciplinary teams, including collaboration between artists and software developers, as the artworks are heavily dependent on software. Some of the requirements for successful multidisciplinary work are to share common goals and common language and thus software engineering issues in art context are important to consider and discuss. The goal of this article is twofold. On one hand we provide a road map for artists to the basic software engineering concepts and terms for the purpose of communicating with software engineers or for acting themselves as programmers of their artworks. On the other hand, software engineers who start working with interactive installation art will profit from this summary of relevant reports. Awareness of the software engineering essentials and knowledge of others' experience in similar situations would allow good planning, recognition of problems in early stages, and might simplify the look up for solutions in the right directionnb_NO
dc.languageengnb_NO
dc.publisherFakultet for informasjonsteknologi, matematikk og elektroteknikknb_NO
dc.titleSoftware engineering issues in interactive installation artnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.embargo2099-01-01
dc.source.pagenumber43-65nb_NO
dc.source.volume1nb_NO
dc.source.journalInternational Journal of Arts and Technologynb_NO
dc.source.issue1nb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for informasjonsteknologi, matematikk og elektroteknikk, Institutt for datateknikk og informasjonsvitenskapnb_NO


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