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dc.contributor.authorReime, Thov
dc.contributor.authorSjöman, Heikki
dc.contributor.authorGerstenberg, Achim
dc.contributor.authorAbrahamsson, Pekka Kalevi
dc.contributor.authorSteinert, Martin
dc.date.accessioned2018-03-21T15:12:25Z
dc.date.available2018-03-21T15:12:25Z
dc.date.created2015-11-23T15:24:34Z
dc.date.issued2015
dc.identifier.isbn978-3-319-24588-1
dc.identifier.urihttp://hdl.handle.net/11250/2491572
dc.description.abstractThe Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofEntertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
dc.titleBridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Ideanb_NO
dc.typeChapternb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber523-528nb_NO
dc.identifier.doi10.1007/978-3-319-24589-8_50
dc.identifier.cristin1292299
dc.relation.projectNorges forskningsråd: 236739nb_NO
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2015 by Springernb_NO
cristin.unitcode194,64,50,0
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for produktutvikling og materialer
cristin.unitnameInstitutt for datateknikk og informasjonsvitenskap
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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