Show simple item record

dc.contributor.authorReime, Thov
dc.contributor.authorSjöman, Heikki
dc.contributor.authorGerstenberg, Achim
dc.contributor.authorAbrahamsson, Pekka Kalevi
dc.contributor.authorSteinert, Martin
dc.date.accessioned2018-03-21T15:12:25Z
dc.date.available2018-03-21T15:12:25Z
dc.date.created2015-11-23T15:24:34Z
dc.date.issued2015
dc.identifier.isbn978-3-319-24588-1
dc.identifier.urihttp://hdl.handle.net/11250/2491572
dc.description.abstractThe Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.nb_NO
dc.language.isoengnb_NO
dc.publisherSpringer Verlagnb_NO
dc.relation.ispartofEntertainment Computing - ICEC 2015 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
dc.titleBridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Ideanb_NO
dc.typeChapternb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.pagenumber523-528nb_NO
dc.identifier.doi10.1007/978-3-319-24589-8_50
dc.identifier.cristin1292299
dc.relation.projectNorges forskningsråd: 236739nb_NO
dc.description.localcodeThis chapter will not be available due to copyright restrictions (c) 2015 by Springernb_NO
cristin.unitcode194,64,50,0
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for produktutvikling og materialer
cristin.unitnameInstitutt for datateknikk og informasjonsvitenskap
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record