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dc.contributor.authorMoholdt, Trine
dc.contributor.authorWeie, Stian
dc.contributor.authorChorianopoulos, Konstantinos
dc.contributor.authorWang, Alf Inge
dc.contributor.authorHagen, Kristoffer
dc.date.accessioned2017-10-24T06:43:19Z
dc.date.available2017-10-24T06:43:19Z
dc.date.created2017-10-20T10:09:35Z
dc.date.issued2017
dc.identifier.issn2055-7647
dc.identifier.urihttp://hdl.handle.net/11250/2461548
dc.description.abstractObjectives: Exergames can replace sedentary time spent on computer gaming with physical activity. Previous research has found exergaming to elicit light-to-moderate exercise intensity. Our primary aim was to examine the exercise intensity of a newly developed biking exergame. Methods: Eight males (23.9±0.6 years) played the exergame (PLAY) and walked (WALK) on three separate occasions, with the condition counterbalanced and in random sequence within each day. They were asked to PLAY and WALK for a minimum of 15 min and then continue for as long as they wanted. We measured heart rate (HR), activity duration, caloric expenditure and subject-rated exertion and enjoyment (based on 0–10 Visual Analogue Scale, VAS). We used an average of each outcome variable across the 3 days in the analysis. Results: The average intensity during PLAY (73%±10% of HRmax) was significantly higher than that during WALK (57%±7% of HRmax, p=0.01). Participants spent 12.5±5.3 min at 80%–89% of HRmax and 5.5±4.6 min at ≥90% of HRmax during PLAY, whereas intensity during WALK was ≤72% of HRmax. The duration of PLAY was 44.3±0.7 min and of WALK 17.0±0.7 min (p=0.01). The relative energy expenditure during PLAY was 7.6±0.7 kcal/min and during WALK 6.2±0.3 kcal/min (p<0.01). The enjoyment of PLAY (VAS 8.7±0.1) was higher than that of WALK (VAS 3.9±1.8, p=0.01). Conclusions: Exergaming can be an innovative way of enjoyable high-intensity training.nb_NO
dc.language.isoengnb_NO
dc.publisherBMJ Publishing Group Ltdnb_NO
dc.rightsNavngivelse-Ikkekommersiell 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/deed.no*
dc.titleExergaming can be an innovative way of enjoyable high-intensity interval training.nb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.description.versionpublishedVersionnb_NO
dc.source.volume3nb_NO
dc.source.journalBMJ Open sport & exercise medicinenb_NO
dc.identifier.doi10.1136/bmjsem-2017-000258
dc.identifier.cristin1506172
dc.description.localcode© Article author(s) (or their employer(s) unless otherwise stated in the text of the article) 2017. All rights reserved. No commercial use is permitted unless otherwise expressly granted. This is an Open Access article distributed in accordance with the Creative Commons Attribution Non Commercial CC BY-NC 4.0 (https://creativecommons.org/licenses/by-nc/4.0/)nb_NO
cristin.unitcode194,65,25,0
cristin.unitcode194,63,10,0
cristin.unitnameInstitutt for sirkulasjon og bildediagnostikk
cristin.unitnameInstitutt for datateknologi og informatikk
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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