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dc.contributor.advisorAbrahamsson, Pekka
dc.contributor.advisorDuc, Anh Nguyen
dc.contributor.authorSchweizer, Sandra
dc.date.accessioned2017-10-06T14:01:03Z
dc.date.available2017-10-06T14:01:03Z
dc.date.created2017-08-23
dc.date.issued2017
dc.identifierntnudaim:14761
dc.identifier.urihttp://hdl.handle.net/11250/2459012
dc.description.abstractThe results are guidelines for game developers to improve their game design. Through using the guidelines of the paper, developers know how to implement appealing online game elements which appeal to the player and draw them in. The result of the thesis are socializing, achievements and immersion are motivated the player to play online games, as well as the way online games stimulate the player's brain.
dc.languageeng
dc.publisherNTNU
dc.subjectDatateknologi, Software
dc.titleOnline Game Elements, Players and the Bond Between Them
dc.typeMaster thesis


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