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dc.contributor.advisorDivitini, Monica
dc.contributor.authorBarhaug, Martin
dc.date.accessioned2017-09-22T14:00:41Z
dc.date.available2017-09-22T14:00:41Z
dc.date.created2017-06-10
dc.date.issued2017
dc.identifierntnudaim:14530
dc.identifier.urihttp://hdl.handle.net/11250/2456359
dc.description.abstractPrevious work at NTNU has sparked an interest in hybrid board games. These kinds of games combine elements in digital and board games together. This has resulted in a platform called AnyBoard, which is a platform that makes it easier for developers to create and develop hybrid board games. The platform was created at NTNU and has been worked on by students and employees at the IDI institute. This thesis aims to investigate this platform, and look at the potential it has to influence learning. In order to investigate this, games for learning were looked at and the learning principles they used were identified. Different hybrid games were also looked at to see how they were used and what possibilities they offer. After initial studies a prototype of a serious game was created. This was based on a previous card tool called Tiles Cards, and was turned into a game and made hybrid. The new version was tested and evaluated with users and found to be entertaining and provided the players with new knowledge.
dc.languageeng
dc.publisherNTNU
dc.subjectInformatikk, Programvaresystemer
dc.titleSerious Games: improving the Learning Effect with Hybrid Games
dc.typeMaster thesis


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