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dc.contributor.advisorHjelmås, Erik
dc.contributor.advisorMcCallum, Simon
dc.contributor.authorMikkelsen, Kevin Kjelgren
dc.date.accessioned2017-07-18T14:01:03Z
dc.date.available2017-07-18T14:01:03Z
dc.date.created2017-06-01
dc.date.issued2017
dc.identifierntnudaim:18113
dc.identifier.urihttp://hdl.handle.net/11250/2448953
dc.description.abstractMost cheating in video games is possible due to information being accessible outside the intended frames of the game developer. The issue of protecting sensitive information have been handled in many areas outside of video games for a long time now. The goal of this paper is to review these information security solutions that are in use in more security concerned areas today and to potentially find transferable approaches that can help protect important and sensitive information in video games and that way help prevent cheating. In this paper the current threat and approaches of cheating is investigated to find the most commonly used security breaches. Then potential ways to increase the security of these areas are reviewed in order to find transferable security measures. A promising approach using hardware assisted virtualization is presented, that by using the virtualization hypervisor will handle encryption and decryption of application memory as well as preforming security checks for interaction with the host operating system, This can potentially provide a safe environment that can be used for video games while maintaining the required performance.
dc.languageeng
dc.publisherNTNU
dc.subjectInformation Security (MIS - 2 årig), Technology
dc.titleInformation security as a countermeasure against cheating in video games
dc.typeMaster thesis


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