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dc.contributor.advisorNowostawski, Mariusz
dc.contributor.authorRama, Brikend
dc.date.accessioned2017-07-18T14:00:53Z
dc.date.available2017-07-18T14:00:53Z
dc.date.created2017-06-01
dc.date.issued2017
dc.identifierntnudaim:18097
dc.identifier.urihttp://hdl.handle.net/11250/2448944
dc.description.abstractThe content generated on the web originates from diverse sources with the main purpose of serving updated information to the Internet user. Every piece of information generated is valuable and must be easily traced by modern search engines. Semantic meta-data as a mechanism for providing meaning to the generated content is the de-facto requirement for improving search accuracy and facilitating information discovery on the web. This research represents an attempt for advancing the field of semantic web in terms of providing an approach for generating semantic information to the substantial number of unstructured documents available on the web. The main objective is to utilize the potential of human computation as a source for improving the performance of supervised and semi-supervised algorithms in the respective field. Performance improvements are achieved through the generation of large-scale qualitative annotation data. Being a time and resource intensive process to be carried out by expert annotators, ordinary non-expert annotators must be encouraged for contribution. Gamification as an increasingly popular approach for leveraging human computational power has been investigated in this research study. It represents the ultimate tool for encouraging human annotators for contribution in exchange for an engaging and attractive game. The disambiguation of recognized named entities within the content of unstructured web documents represents the problem elaborated in this work. Therefore, the implementation of a generic and scalable gamified named entity disambiguation framework demonstrating the capabilities of non-expert users in generating large-scale annotation data represents the main qualities composing this research study. We specifically focus on benefiting from gamification as a powerful and prominent approach for leveraging human computation. Significant and confident results acquired through experimental user studies support the idea that gamification can successfully leverage human computation for collaboratively solving complex problems. This comes as a result of game design which is based on on empirical research, psychological theories for motivation and standard practice of implementation.
dc.languageeng
dc.publisherNTNU
dc.subjectApplied Computer Science
dc.titleDisambiguation of named entities using a novel gamified framework
dc.typeMaster thesis


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