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dc.contributor.authorGrindstad, Thorvald C.nb_NO
dc.contributor.authorRasmussen, Runar J. F.nb_NO
dc.date.accessioned2014-12-19T12:06:36Z
dc.date.available2014-12-19T12:06:36Z
dc.date.created2012-02-08nb_NO
dc.date.issued2011nb_NO
dc.identifier492537nb_NO
dc.identifier.urihttp://hdl.handle.net/11250/237954
dc.description.abstractThe scope of this work is to implement a realistic looking ocean simulator with a ship floating on the surface. Foam, and ship wake is included to add to the realism. The application is designed to run on a normally equipped laptop with an ATI graphics card and Windows as the operation system. All calculations except the wake generation are performed in real time. The program, named ’OceanSimulator’, is written in C++ with OpenGL for visualization. The waves are represented with the JONSWAP spectrum and calculated using fast fourier transformation algorithm. The ship movement is calculated by use of transfer functions given in a RAO text file. The graphics card is programmed directly by use of shaders to get high flexibility regarding visual effects. Two different lighting approaches of the ocean are explored, cube mapping, and parameterization.nb_NO
dc.languageengnb_NO
dc.publisherNorges teknisk-naturvitenskapelige universitet, Fakultet for ingeniørvitenskap og teknologi, Institutt for marin teknikknb_NO
dc.titleDeep water ocean surface modelling with ship simulationnb_NO
dc.typeMaster thesisnb_NO
dc.contributor.departmentNorges teknisk-naturvitenskapelige universitet, Fakultet for ingeniørvitenskap og teknologi, Institutt for marin teknikknb_NO


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