dc.contributor.advisor | Steinert, Martin | |
dc.contributor.author | Reime, Thov | |
dc.date.accessioned | 2015-10-05T14:53:32Z | |
dc.date.available | 2015-10-05T14:53:32Z | |
dc.date.created | 2015-07-22 | |
dc.date.issued | 2015 | |
dc.identifier | ntnudaim:13976 | |
dc.identifier.uri | http://hdl.handle.net/11250/2350266 | |
dc.description.abstract | The Fibo Car is a game interface consisting of a kit of car parts. A virtual model of the assembled parts is generated on a computer and used in a physics engine based gameplay. This product vision is the source of this master s thesis task where the main goal was to develop a critical function prototype of the physical/virtual interface. The challenge of this task was to create a prototype that contained integrated technology from multiple engineering disciplines.
After six weeks, a functioning prototype was completed using an incremental style of product development process. Based on this prototype and process, two papers were submitted and accepted for publishing at a conference on entertainment computing. The prototype was then further improved and shown at a live demonstration for potential investors. The final prototype is a complete set where external car parts can be attached to a central part and a rotating 3D model will appear on-screen with the corresponding structure. A list of process related learnings form the conclusion of the project. | |
dc.language | eng | |
dc.publisher | NTNU | |
dc.subject | Produktutvikling og produksjon, Produktutvikling, beregning og bearbeiding | |
dc.title | Prototyping of Tangible Programming - An Iterative Approach to a Multidisciplinary Design Problem | |
dc.type | Master thesis | |
dc.source.pagenumber | 65 | |