Browsing Institutt for datateknologi og informatikk by Journals "Entertainment Computing"
Now showing items 1-8 of 8
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Co-designing cybersecurity-related stories with children: Perceptions on cybersecurity risks and parental involvement
(Journal article; Peer reviewed, 2025)Co-designing and co-creating technology have recently received much attention in the child-computer interaction (CCI) community. However, there has yet to be much work to explore the co-designing aspect in the field of ... -
CyberFamily: A collaborative family game to increase children’s cybersecurity awareness
(Journal article; Peer reviewed, 2024)Parental involvement is an essential factor that influences a child’s learning, behavior, and every other aspect of life, including online interactions. While holding parents responsible for the consequences of children’s ... -
Digital storytelling for good with Tappetina game
(Journal article; Peer reviewed, 2019)Context Storytelling is an important asset in today’s society. Digital platforms for storytelling can facilitate collaborative development of stories. The storytelling process, if properly facilitated, can lead to the ... -
Entertainment, engagement, and education: Foundations and developments in digital and physical spaces to support learning through making
(Journal article; Peer reviewed, 2017)Making is a relatively new concept applied to describe the increasing attention paid to constructing activities to enable entertaining, and engaging learning. Making focuses on the process that occurs in digital and/or ... -
Health and Social Impacts of Playing Pokémon Go on Various Player Groups
(Peer reviewed; Journal article, 2021)Pokémon Go might be considered to be one of the most successful exergames ever released. When the game was released in the summer of 2016, Pokémon Go players spent more time exercising, being outdoors, and socializing with ... -
HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities
(Peer reviewed; Journal article, 2022)People with intellectual disabilities often have a sedentary lifestyle that can lead to long-term issues like cardiovascular diseases, diabetes, obesity and depression. Although literature shows that the main reason for ... -
Improving Girls’ Perception of Computer Science as a Viable Career Option through Game Playing and Design: Lessons from a Systematic Literature Review
(Peer reviewed; Journal article, 2020)The objective of exposing girls to Computer Science as a career option has led to research directed towards gaming activities for girls. These activities include both game play and game design. Research about gaming ... -
Systematic literature review on health effects of playing Pokémon Go
(Peer reviewed; Journal article, 2021)Pokémon Go is one of the most successful mobile games of all time and has motivated its users to become physically active, socialize, and spend more time outdoors. There have been published some systematic literature reviews ...