Blar i Institutt for datateknologi og informatikk på forfatter "Papavlasopoulou, Sofia"
-
Factors affecting teens' academic engagement in computational thinking activities
Nguyen, Uyen Dan (Master thesis, 2018)In our increasingly technological society, computational thinking is considered vital despite future career choices. Computational thinking can develop and enhance unique thinking skills, and educators all over the world ... -
Fitbit for learning: Towards capturing the learning experience using wearable sensing
Giannakos, Michail; Sharma, Kshitij; Papavlasopoulou, Sofia; Pappas, Ilias; Kostakos, Vassilis (Journal article; Peer reviewed, 2020)The assessment of learning during class activities mostly relies on standardized questionnaires to evaluate the efficacy of the learning design elements. However, standardized questionnaires pose additional strain on ... -
Games for Artificial Intelligence and Machine Learning Education: Review and Perspectives
Giannakos, Michail; Voulgari, Iro; Papavlasopoulou, Sofia; Papamitsiou, Zacharoula; Yannakakis, Georgios (Peer reviewed; Journal article, 2020)Digital games have gained significance as a new paradigm in education. Digital games are accessible and affordable to anyone and provide opportunities for at-scale teaching and learning. In recent years, there has been ... -
Gamification in Environmental Education: Investigating the Impact of coralQuest on Learning Experience and Perceptions of Environmental Education for K-12 Students
Motland, Julie Holte; Aarhus, Karen Dahl (Master thesis, 2023)Miljøundervisning er avgjørende for å takle dagens miljøutfordringer og oppnå FNs bærekraftsmål. Imidlertid klarer tradisjonelle undervisningsmetoder ofte ikke å engasjere og motivere elevene effektivt. For å forbedre ... -
Gamified Environmental Education: Investigating the Impact of coralQuest on Learning Experience and Perceptions of Environmental Education in K-12 Students
Aarhus, Karen Dahl; Motland, Julie Holte (Master thesis, 2023)Miljøundervisning er avgjørende for å takle dagens miljøutfordringer og oppnå FNs bærekraftsmål. Imidlertid klarer tradisjonelle undervisningsmetoder ofte ikke å engasjere og motivere elevene effektivt. For å forbedre ... -
How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking
Papavlasopoulou, Sofia; Sharma, Kshitij; Giannakos, Michail (Journal article; Peer reviewed, 2018)Computational thinking and coding for children are attracting increasing attention. There are several efforts around the globe to implement coding frameworks for children, and there is a need to develop an empirical knowledge ... -
Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach
Pappas, Ilias; Papavlasopoulou, Sofia; Mikalef, Patrick; Giannakos, Michail (Peer reviewed; Journal article, 2020)Social Networking Sites (SNSs) play an important role in our daily lives and the number of their users increases regularly. To understand how users can be satisfied in the complex digital environment of SNSs, this study ... -
Information flow and children’s emotions during collaborative coding: A causal analysis
Sharma, Kshitij; Papavlasopoulou, Sofia; Lee-Cultura, Serena; Giannakos, Michail (Chapter, 2021)This paper investigates the relation between children’s joint gaze and emotions with the information flow of the screen from a causal point of view, in the context of collaborative coding. We employ Granger’s definition ... -
Investigating gaze interaction to support children’s gameplay
Papavlasopoulou, Sofia; Sharma, Kshitij; Melhart, David; Schellekens, Jasper; Lee-Cultura, Serena; Giannakos, Michail; Yiannakakis, Georgios (Journal article; Peer reviewed, 2021)Gaze interaction has become an affordable option in the development of innovative interaction methods for user input. Gaze holds great promise as an input modality, offering increased immersion and opportunities for combined ... -
Joint Emotional State of Children and Perceived Collaborative Experience in Coding Activities
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Chapter, 2019)This paper employs facial features to recognize emotions during a coding activity with 50 children. Extracting group-level emotional states via facial features, allows us to understand how emotions of a group affect ... -
Kid Coding Games and Artistic Robots: Attitudes and Gaze Behavior
Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail; Jaccheri, Maria Letizia (Chapter, 2018)We present a study in the context of coding activities for children. Our main focus is towards understanding the relation between children’s attitudes towards coding and their behaviour while coding. Forty-four school ... -
Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model
Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2020)Making has received growing interest in formal and informal learning environments. However, there is an acute need to investigate and get a deep understanding of the characteristics of making-based coding activities for ... -
Making-based coding activities for young students: Design meaningful learning experiences
Papavlasopoulou, Sofia (Doctoral theses at NTNU;2019:247, Doctoral thesis, 2019)Over the last few years, there is growing evidence supporting the acquisition of 21st- century skills from young students and the introduction of computer science and computational thinking into K-12 education. Making ... -
Monitoring Children’s Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity
Giannakos, Michail; Papavlasopoulou, Sofia; Sharma, Kshitij (Journal article; Peer reviewed, 2020)Learning activities for/with children include rich interactions with peers, tutors, and learning materials (in digital or physical form). During such activities, children gain new knowledge and master their skills. Automatized ... -
Motion-Based Educational Games: Using Multi-Modal Data to Predict Player’s Performance
Lee-Cultura, Serena; Sharma, Kshitij; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2020)Multi-Modal Data (MMD) can help educational games researchers understand the synergistic relationship between player's movement and their learning experiences, and consequently uncover insights that may lead to improved ... -
Motivations and emotions in social media: Explaining users' satisfaction with FsQCA
Pappas, Ilias; Papavlasopoulou, Sofia; Kourouthanassis, Panos; Mikalef, Patrick; Giannakos, Michail (Journal article; Peer reviewed, 2017)This study aims to explain how motivations and emotions combine to influence users’ satisfaction with social media. Motivations are decomposed into four attributes, entertainment, information, social-psychological, and ... -
Obstacles and challenges identified by practitioners of non-formal science learning activities in Europe
Christidou, Dimitra; Voulgari, Iro; Tisza, Gabriella; Norouzi, Behnaz; Kinnula, Marianne; Iivari, Netta; Papavlasopoulou, Sofia; Gollerizo, Adrian; Lozano González, Jose María; Konstantinidi Sofrona, Dafni (Peer reviewed; Journal article, 2022)Despite the increasing demand for non-formal science learning activities, few studies report on practitioners' perspectives and experiences with designing and implementing such activities worldwide. This paper focuses on ... -
Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study
Tisza, Gabriella; Papavlasopoulou, Sofia; Christidou, Dimitra; Iivari, Netta; Kinnula, Marianne; Voulgari, Iro (Peer reviewed; Journal article, 2020)There is a growing number of informal and non-formal learning activities worldwide related to STEM (Science, Technology, Engineering, Mathematics) curricular subject areas—particularly those involving coding and making. ... -
Points of Science – Gamifying science activities out of school: An empirical study on game elements' effect on students' interest in and attitude towards science
Digernes, Andreas Naterstad; Uvsløkk, Einar (Master thesis, 2022)Samfunnet er avhengig av å ha opplyste borgere med ferdigheter innen realfag for å kunne håndtere globale utfordringer. Én stor utfordring er imidlertid nedgangen i elevers interesse for realfag gjennom skoleløpet. I denne ... -
Points of Science – Gamifying science activities out of school: An empirical study on game elements' effect on students' interest in and attitude towards science
Uvsløkk, Einar; Digernes, Andreas Naterstad (Master thesis, 2022)Samfunnet er avhengig av å ha opplyste borgere med ferdigheter innen realfag for å kunne håndtere globale utfordringer. Én stor utfordring er imidlertid nedgangen i elevers interesse for realfag gjennom skoleløpet. I denne ...