Blar i Fakultet for informasjonsteknologi og elektroteknikk (IE) på forfatter "Tahir, Rabail"
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Codifying Game-Based Learning: Development and Application of LEAGUE Framework for Learning games
Tahir, Rabail; Wang, Alf Inge (Peer reviewed; Journal article, 2020)Educational games are now seen as effective learning tools. However, there is a gap in the literature regarding the core dimensions of Game-based learning (GBL) for comprehensive design, analysis, and evaluation due to ... -
Codifying game-based learning: The league framework for evaluation
Tahir, Rabail; Wang, Alf Inge (Journal article; Peer reviewed, 2018) -
Evaluating learners’ emotional states by monitoring brain waves for comparing game-based learning approach to pen-and-paper
Pireva, Krenare; Tahir, Rabail; Imran, Ali Shariq; Chaudhary, Niraj (Chapter, 2019)A new interest in the use of game factors while acquiring new knowledge has emerged, and a number of researchers are investigating the effectiveness of the game-based approach in education systems. Recent research in ... -
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach
Tahir, Rabail; Wang, Alf Inge (Peer reviewed; Journal article, 2022)Game-based learning (GBL) is widely utilised in various domains and continues to receive interest and attention from researchers and practitioners alike. However, there is still a lack of empirical evidence concerning its ... -
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children
Tahir, Rabail; Wang, Alf Inge (Journal article; Peer reviewed, 2019)There exist many guidelines and methods on how to do Child-Computer Interaction (CCI) research, but very few focusing specifically on refugee children with a challenging background. The complex situations and multiple ... -
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures
Pireva, Krenare; Tahir, Rabail; Wang, Alf Inge; Imran, Ali Shariq (Peer reviewed; Journal article, 2021)Distance teaching and learning are gaining popularity, especially amidst the COVID-19 crisis at the beginning of 2020. Several schools, colleges, and universities across the globe, as a result, have adopted the online mode ... -
Game-based learning design and evaluation: Towards better understanding and improvement
Tahir, Rabail (Doctoral theses at NTNU;2021:214, Doctoral thesis, 2021)In recent years, Game-based learning (GBL) has proliferated rapidly and is widely used in various fields to improve learning. Educational games can actively engage learners and meet individual learning situations, making ... -
How to create intuitive game mechanics
Thai, Long Thanh (Master thesis, 2022)There has been a growing study of intuitive interaction with user interfaces that offers more insight into what insight is, what it means to measure different aspects of intuitive interaction and guidelines for designers ... -
How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria
Tahir, Rabail; Wang, Alf Inge (Peer reviewed; Journal article, 2019)Educational game evaluation is a multidimensional and complex phenomenon. The growing interest in game-based learning (GBL) results in an increasing need to evaluate the effects of this approach, which requires appropriate ... -
Impact of Navigation Aid and Spatial Ability Skills on Wayfinding Performance and Workload in Indoor-Outdoor Campus Navigation: Challenges and Design
Tahir, Rabail; Krogstie, John (Peer reviewed; Journal article, 2023)Wayfinding is important for everyone on a university campus to understand where they are and get to where they want to go to attend a meeting or a class. This study explores the dynamics of mobile navigation apps and the ... -
Insights into Design of Educational Games: Comparative Analysis of Design Models
Tahir, Rabail; Wang, Alf Inge (Chapter, 2019)The study reports on an ongoing research that intends to identify and validate the core dimensions for Game-Based-Learning (GBL) and further explore the shift in dimensional focus between different phases of educational ... -
The effect of using Kahoot! for learning - A literature review
Wang, Alf Inge; Tahir, Rabail (Journal article; Peer reviewed, 2020)Kahoot! is a game-based learning platform used to review students' knowledge, for formative assessment or as a break from traditional classroom activities. It is among the most popular game-based learning platforms, with ... -
Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design
Tahir, Rabail; Wang, Alf Inge (Peer reviewed; Journal article, 2020)Educational game design is a complex process demanding multi-dimensional focus in a heterogeneous team to balance multiple aspects. The existing Game-based learning (GBL) frameworks detail the required knowledge but are ... -
Travel behaviour prediction amid covid-19 underlaying situational awareness theory and health belief model
Naseer, Khulla; Qazi, Javaria; Qazi, Atika; Avuglah, Bright Kwaku; Tahir, Rabail; Rasheed, Rasheed Abubakar; Khan, Shah Khalid; Khan, Baseer Ahmed; Zeeshan, Muhammad; Humayun, Malik Asif; Naseem, Usman (Journal article; Peer reviewed, 2021)Travel and tourism have been hard-hit by COVID-19, and people have been forced to cancel travel plans due to governments being forced to implement travel bans to curb infection dissemination. Therefore, this study investigates ...