Blar i Institutt for maskinteknikk og produksjon på forfatter "Abrahamsson, Pekka Kalevi"
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Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
Reime, Thov; Sjöman, Heikki; Gerstenberg, Achim; Abrahamsson, Pekka Kalevi; Steinert, Martin (Chapter, 2015)The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional ... -
A Simultaneous, Multidisciplinary Development and Design Journey – Reflections on Prototyping
Gerstenberg, Achim; Sjöman, Heikki; Reime, Thov; Abrahamsson, Pekka Kalevi; Steinert, Martin (Chapter, 2015)