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dc.contributor.authorJost, Patrick
dc.date.accessioned2024-07-18T08:12:52Z
dc.date.available2024-07-18T08:12:52Z
dc.date.created2021-10-11T14:57:21Z
dc.date.issued2021
dc.identifier.isbn978-1-914587-12-2
dc.identifier.urihttps://hdl.handle.net/11250/3142112
dc.description.abstractSharing of personal data, consciously or unconsciously, has become a ubiquitous affair. Even from a young age, students are confronted with privacy choices such as giving consent to sharing personal data when, for instance, using social media or remote learning tools. Despite that, privacy awareness is still an educational area often only addressed superficially. A team-oriented approach through educational game design could help engage students, stimulate thinking, and familiarise them with crucial privacy issues. This paper investigates the reflection and learning qualities of co-designing games for privacy awareness. Addressing the current pandemic circumstances, a playful online workshop is presented that enables remote co-creation of educational game concepts with design cards. By taking the roles of player, teacher, researcher or designer, students worked together remotely to discuss the subject matter, learning assessment and game mechanics to elaborate a balanced game concept targeting everyday privacy issues. The qualities of the co-design workshop to induce reflection and learning were examined in a two-stage user study. First, in a between-subjects trial (n = 61), the ability of the online workshop to encourage reflection about privacy decisions was compared to a paper-based offline version. Second, remote co-designing was further examined in a within-subjects evaluation (n = 32) in which students rated their learning gains in terms of privacy compared to their learning gains in designing educational games. The outcomes of the questionnaire and post-activity feedback indicate that remote and on-location co-design of educational games are equally effective for sparking reflective thinking about privacy decisions. Thus, both can be applied adjusted to contextual conditions regarding social distancing or other requirements. When contrasting learning quality between privacy awareness and game design, remote co-creation showed more supportive of conveying knowledge about balancing the games for learning than about the privacy domain. Conclusively, implications regarding educational game co-design with card toolsets are synthesised from the empirical findings.en_US
dc.description.abstractPrivacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creationen_US
dc.language.isoengen_US
dc.publisherProQuesten_US
dc.relation.ispartofProceedings of the 15th European Conference on Game Based Learning ECGBL 2021
dc.subjectSpillbasert undervisningen_US
dc.subjectGame-Based Learningen_US
dc.subjectSerious Gamesen_US
dc.subjectSerious Gamesen_US
dc.subjectKollaborativ verktøyen_US
dc.subjectCollaborative toolsen_US
dc.subjectSpilldesignen_US
dc.subjectGame Designen_US
dc.titlePrivacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creationen_US
dc.title.alternativePrivacy Awareness by Online Co-Design: Investigating Reflection and Learning Qualities of Card-Based Educational Game Creationen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.rights.holderCopyright © 2021 ProQuest LLC.en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subject.nsiVDP::Information and communication technology: 550en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subject.nsiVDP::Information and communication technology: 550en_US
dc.subject.nsiVDP::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subject.nsiVDP::Information and communication technology: 550en_US
dc.subject.nsiVDP::Andre pedagogiske fag: 289en_US
dc.subject.nsiVDP::Other subjects within education: 289en_US
dc.source.pagenumber387-395en_US
dc.identifier.cristin1944963
dc.relation.projectNorges forskningsråd: 270969en_US
cristin.ispublishedtrue
cristin.fulltextpostprint


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