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dc.contributor.authorZhang, Feiran
dc.contributor.authorBrynildsrud, Hanne
dc.contributor.authorPapavlasopoulou, Sofia
dc.contributor.authorKshitij, Kshitij
dc.contributor.authorGiannakos, Michail
dc.date.accessioned2024-04-11T12:02:19Z
dc.date.available2024-04-11T12:02:19Z
dc.date.created2024-03-30T13:36:59Z
dc.date.issued2023
dc.identifier.isbn979-8-4007-0736-0
dc.identifier.urihttps://hdl.handle.net/11250/3126094
dc.description.abstractScience learning at schools often lacks relevance and connection to real life; therefore, children find it challenging to apply their knowledge and may gradually lose motivation and interest in science. Gamification demonstrates a promising potential to engage children in science learning. However, little work has explored how to develop such gamification applications for them. This paper presents Experiverse, an experiment-based gamification application we developed for children's science learning in informal settings. To evaluate the interaction and experience with Experiverse, we collected data from 25 children (aged 9-13) from multiple sources, including log data, surveys and interviews. Results indicated that children's motivation significantly correlates with their enjoyment and perceived learning outcome from using Experiverse. In addition, the results revealed that children's perceived learning outcome is significantly positively correlated with the number of view visits on Experiverse. Finally, we discuss the implications for future related research on gamification application development for children.en_US
dc.language.isoengen_US
dc.publisherAssociation for Computing Machinery (ACM)en_US
dc.relation.ispartofProceedings of 2023 Symposium on Learning, Design and Technology (LDT 2023)
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal settingen_US
dc.title.alternativeExperiverse: Exploring an experiment-based gamification application for motivating children to science learning in an informal settingen_US
dc.typeChapteren_US
dc.description.versionpublishedVersionen_US
dc.identifier.doihttp://dx.doi.org/https://doi.org/10.1145/3594781.3594799
dc.identifier.cristin2257674
dc.relation.projectEC/H2020/101006349en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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