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dc.contributor.authorLønne, Tuva Fjærtoft
dc.contributor.authorKarlsen, Håvard Rudi
dc.contributor.authorLangvik, Eva
dc.contributor.authorSaksvik-Lehouillier, Ingvild
dc.date.accessioned2023-09-22T06:19:32Z
dc.date.available2023-09-22T06:19:32Z
dc.date.created2023-06-22T14:47:58Z
dc.date.issued2023
dc.identifier.citationHeliyon. 2023, 9 (6), .en_US
dc.identifier.issn2405-8440
dc.identifier.urihttps://hdl.handle.net/11250/3091226
dc.description.abstractVirtual reality (VR) technology has been used to learn skills for decades. While no standardized measure exists for learning outcomes in VR training, commonly explored outcomes are immersion, sense of presence and emotions.en_US
dc.language.isoengen_US
dc.publisherElsevier B. V.en_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleThe effect of immersion on sense of presence and affect when experiencing an educational scenario in virtual reality: A randomized controlled studyen_US
dc.title.alternativeThe effect of immersion on sense of presence and affect when experiencing an educational scenario in virtual reality: A randomized controlled studyen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.source.volume9en_US
dc.source.journalHeliyonen_US
dc.source.issue6en_US
dc.identifier.doi10.1016/j.heliyon.2023.e17196
dc.identifier.cristin2157209
dc.source.articlenumbere17196en_US
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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