dc.contributor.author | Lønne, Tuva Fjærtoft | |
dc.contributor.author | Karlsen, Håvard Rudi | |
dc.contributor.author | Langvik, Eva | |
dc.contributor.author | Saksvik-Lehouillier, Ingvild | |
dc.date.accessioned | 2023-09-22T06:19:32Z | |
dc.date.available | 2023-09-22T06:19:32Z | |
dc.date.created | 2023-06-22T14:47:58Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Heliyon. 2023, 9 (6), . | en_US |
dc.identifier.issn | 2405-8440 | |
dc.identifier.uri | https://hdl.handle.net/11250/3091226 | |
dc.description.abstract | Virtual reality (VR) technology has been used to learn skills for decades. While no standardized measure exists for learning outcomes in VR training, commonly explored outcomes are immersion, sense of presence and emotions. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Elsevier B. V. | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | The effect of immersion on sense of presence and affect when experiencing an educational scenario in virtual reality: A randomized controlled study | en_US |
dc.title.alternative | The effect of immersion on sense of presence and affect when experiencing an educational scenario in virtual reality: A randomized controlled study | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.source.volume | 9 | en_US |
dc.source.journal | Heliyon | en_US |
dc.source.issue | 6 | en_US |
dc.identifier.doi | 10.1016/j.heliyon.2023.e17196 | |
dc.identifier.cristin | 2157209 | |
dc.source.articlenumber | e17196 | en_US |
cristin.ispublished | true | |
cristin.fulltext | original | |
cristin.qualitycode | 1 | |