Show simple item record

dc.contributor.authorRavna, Ole Viktor
dc.contributor.authorGarcia, Jose
dc.contributor.authorThemeli, Chrysoula
dc.contributor.authorPrasolova-Førland, Ekaterina
dc.date.accessioned2023-05-15T08:37:58Z
dc.date.available2023-05-15T08:37:58Z
dc.date.created2023-01-20T03:00:24Z
dc.date.issued2022
dc.identifier.isbn978-981-19-3112-3
dc.identifier.urihttps://hdl.handle.net/11250/3067902
dc.description.abstractXR (VR and AR) is being integrated into higher education to facilitate the teaching of complex concepts and presenting learning material difficult to explain using other means. An interesting pedagogical approach is to enable students to help each other in achieving their learning goals. Collaborative- and peer learning are among the pedagogies that can enable students to work together towards their learning outcomes. Such pedagogies can also be valuable for hybrid learning. VR is commonly preferred for multiuser collaboration. Nonetheless the role of AR for collaboration is increasing. In this paper we discuss our approach and on-going work towards developing a framework for supporting collaborative and peer learning through AR and how an AR-based neuroanatomy app can be used for peer-learning.en_US
dc.language.isoengen_US
dc.publisherSpringeren_US
dc.relation.ispartofSmart Education and e-Learning - Smart Pedagogy, Proceedings 2022
dc.titleSupporting Peer-Learning with Augmented Reality in Neuroscience and Medical Educationen_US
dc.title.alternativeSupporting Peer-Learning with Augmented Reality in Neuroscience and Medical Educationen_US
dc.typeChapteren_US
dc.description.versionacceptedVersionen_US
dc.identifier.doi10.1007/978-981-19-3112-3_27
dc.identifier.cristin2111004
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record