dc.contributor.author | Ravna, Ole Viktor | |
dc.contributor.author | Garcia, Jose | |
dc.contributor.author | Themeli, Chrysoula | |
dc.contributor.author | Prasolova-Førland, Ekaterina | |
dc.date.accessioned | 2023-05-15T08:37:58Z | |
dc.date.available | 2023-05-15T08:37:58Z | |
dc.date.created | 2023-01-20T03:00:24Z | |
dc.date.issued | 2022 | |
dc.identifier.isbn | 978-981-19-3112-3 | |
dc.identifier.uri | https://hdl.handle.net/11250/3067902 | |
dc.description.abstract | XR (VR and AR) is being integrated into higher education to facilitate the teaching of complex concepts and presenting learning material difficult to explain using other means. An interesting pedagogical approach is to enable students to help each other in achieving their learning goals. Collaborative- and peer learning are among the pedagogies that can enable students to work together towards their learning outcomes. Such pedagogies can also be valuable for hybrid learning. VR is commonly preferred for multiuser collaboration. Nonetheless the role of AR for collaboration is increasing. In this paper we discuss our approach and on-going work towards developing a framework for supporting collaborative and peer learning through AR and how an AR-based neuroanatomy app can be used for peer-learning. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | Springer | en_US |
dc.relation.ispartof | Smart Education and e-Learning - Smart Pedagogy, Proceedings 2022 | |
dc.title | Supporting Peer-Learning with Augmented Reality in Neuroscience and Medical Education | en_US |
dc.title.alternative | Supporting Peer-Learning with Augmented Reality in Neuroscience and Medical Education | en_US |
dc.type | Chapter | en_US |
dc.description.version | acceptedVersion | en_US |
dc.identifier.doi | 10.1007/978-981-19-3112-3_27 | |
dc.identifier.cristin | 2111004 | |
cristin.ispublished | true | |
cristin.fulltext | postprint | |
cristin.qualitycode | 1 | |