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dc.contributor.authorMatjeka, Louise Petersen
dc.contributor.authorSvanæs, Dag
dc.contributor.authorWang, Alf Inge
dc.date.accessioned2023-04-27T07:28:07Z
dc.date.available2023-04-27T07:28:07Z
dc.date.created2022-06-10T13:11:59Z
dc.date.issued2022
dc.identifier.citationFrontiers in Computer Science Volume 4:822337en_US
dc.identifier.issn2624-9898
dc.identifier.urihttps://hdl.handle.net/11250/3065211
dc.language.isoengen_US
dc.publisherFrontiers Mediaen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleTurning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdownen_US
dc.title.alternativeTurning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdownen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.volume4en_US
dc.source.journalFrontiers in Computer Scienceen_US
dc.identifier.doi10.3389/fcomp.2022.822337
dc.identifier.cristin2030816
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal