Vis enkel innførsel

dc.contributor.authorTahir, Rabail
dc.contributor.authorWang, Alf Inge
dc.date.accessioned2023-02-20T11:58:07Z
dc.date.available2023-02-20T11:58:07Z
dc.date.created2022-12-21T11:57:57Z
dc.date.issued2022
dc.identifier.citationBehaviour and Information Technology. 2022, 1-29.en_US
dc.identifier.issn0144-929X
dc.identifier.urihttps://hdl.handle.net/11250/3052327
dc.description.abstractGame-based learning (GBL) is widely utilised in various domains and continues to receive interest and attention from researchers and practitioners alike. However, there is still a lack of empirical evidence concerning its effectiveness, making GBL evaluation a critical undertaking. This paper proposes an integrated approach for planning and executing GBL evaluation studies and presents its application by evaluating the effectiveness of a GBL approach to improve the Arabic reading skills of migrant refugee children in an informal learning setup. The study focuses on how children’s age group, learning modality preference, and prior mobile experience affect their learning, usability, and gameplay performance. A quasi-experiment with a one-group pretest-posttest design was conducted with 30 children (5–10 years old) from migrant refugee backgrounds. The results show a statistically significant improvement in their reading assessment score. The results also outline a clear impact of children’s age groups on their learning gain, usability score, and total levels played. Moreover, learning modality preference and prior mobile experience both had a statistically significant effect related to usability and gameplay performance parameters. However, no effect was found on learning gain. Based on the findings, some design recommendations are suggested for more inclusive design focusing on user characteristics.en_US
dc.description.abstractEvaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approachen_US
dc.language.isoengen_US
dc.publisherTaylor & Francisen_US
dc.relation.urihttps://www.tandfonline.com/doi/full/10.1080/0144929X.2022.2156386
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.subjectSpillbasert læringen_US
dc.subjectGame based learningen_US
dc.titleEvaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approachen_US
dc.title.alternativeEvaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approachen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.subject.nsiVDP::Datateknologi: 551en_US
dc.subject.nsiVDP::Computer technology: 551en_US
dc.source.pagenumber1-29en_US
dc.source.journalBehaviour and Information Technologyen_US
dc.identifier.doi10.1080/0144929X.2022.2156386
dc.identifier.cristin2096266
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel

Navngivelse 4.0 Internasjonal
Med mindre annet er angitt, så er denne innførselen lisensiert som Navngivelse 4.0 Internasjonal