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dc.contributor.authorZhang, Chenyan
dc.date.accessioned2023-01-15T14:24:17Z
dc.date.available2023-01-15T14:24:17Z
dc.date.created2021-02-23T17:58:15Z
dc.date.issued2020
dc.identifier.citationIEEE Access. 2020, 8 90878-90888.en_US
dc.identifier.issn2169-3536
dc.identifier.urihttps://hdl.handle.net/11250/3043501
dc.language.isoengen_US
dc.publisherIEEEen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleThe Why, What, and How of Immersive Experienceen_US
dc.title.alternativeThe Why, What, and How of Immersive Experienceen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.pagenumber90878-90888en_US
dc.source.volume8en_US
dc.source.journalIEEE Accessen_US
dc.identifier.doi10.1109/ACCESS.2020.2993646
dc.identifier.cristin1892903
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal