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dc.contributor.authorPapavlasopoulou, Sofia
dc.contributor.authorSharma, Kshitij
dc.contributor.authorMelhart, David
dc.contributor.authorSchellekens, Jasper
dc.contributor.authorLee-Cultura, Serena
dc.contributor.authorGiannakos, Michail
dc.contributor.authorYiannakakis, Georgios
dc.date.accessioned2022-04-05T07:47:06Z
dc.date.available2022-04-05T07:47:06Z
dc.date.created2021-09-15T07:41:04Z
dc.date.issued2021
dc.identifier.issn2212-8689
dc.identifier.urihttps://hdl.handle.net/11250/2989788
dc.description.abstractGaze interaction has become an affordable option in the development of innovative interaction methods for user input. Gaze holds great promise as an input modality, offering increased immersion and opportunities for combined interactions (e.g., gaze and mouse, touch). However, the use of gaze as an input modality to support children’s gameplay has not been examined to unveil those opportunities. To investigate the potential of gaze interaction to support children’s gameplay, we designed and developed a game that enables children to utilize gaze interaction as an input modality. Then, we performed a between subjects research design study with 28 children using mouse as an input mechanism and 29 children using their gaze (8–14 years old). During the study, we collected children’s attitudes (via self-reported questionnaire) and actual usage behavior (using facial video, physiological data and computer logs). The results show no significant difference on children’s attitudes regarding the ease of use and enjoyment of the two conditions, as well as on the scores achieved and number of sessions played. Usage data from children’s facial video and physiological data show that sadness and stress are significantly higher in the mouse condition, while joy, surprise, physiological arousal and emotional arousal are significantly higher in the gaze condition. In addition, our findings highlight the benefits of using multimodal data to reveal children’s behavior while playing the game, by complementing self-reported measures. As well, we uncover a need for more studies to examine gaze as an input mechanism.en_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.relation.urihttps://www.sciencedirect.com/science/article/pii/S2212868921000611
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleInvestigating gaze interaction to support children’s gameplayen_US
dc.typeJournal articleen_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.source.journalInternational Journal of Child-Computer Interactionen_US
dc.identifier.doi10.1016/j.ijcci.2021.100349
dc.identifier.cristin1934364
cristin.ispublishedtrue
cristin.fulltextoriginal
cristin.qualitycode1


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