eHealth Approach for Motivating Physical Activities of People with Intellectual Disabilities
Berg, Valter; Haugland, Vebjørn; Wiik, Marius Foshaug; Michalsen, Henriette; Anke, Audny; Muzny, Miroslav; Gomez, Javier; Martinez, Santiago; Martínez-Millana, Antonio; Henriksen, André; Sato, Keiichi; Hartvigsen, Gunnar
Journal article, Peer reviewed
Åpne
Permanent lenke
https://hdl.handle.net/11250/2829900Utgivelsesdato
2020Metadata
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Originalversjon
10.1007/978-3-030-39634-3_4Sammendrag
Compared with the general population, people with intellectual disabilities have worse health, lower levels of activity, and greater barriers to participating in fitness activities. Regular physical activity has positive effects on cardiovascular and psychosocial health and thus it is important to identify effective interventions for people with intellectual disabilities in everyday settings. In this position paper we present the design and development of prototypes of game-based eHealth solutions for behaviour change and health promotion by influencing physical activity. Participatory design and agile development have been applied in this project to deliver a system based on three solutions to promote, motivate and maintain physical activity in people with intellectual disabilities: Guided in-door bicycle exercise, guided out-door exercise and guided mild workouts. All the solutions provide virtual environments and motivation features adapted to people with intellectual disabilities for better engagement.