Vis enkel innførsel

dc.contributor.authorPløhn, Trygve
dc.contributor.authorIversen, Kjærand
dc.contributor.authorAalberg, Trond
dc.date.accessioned2021-09-07T11:24:58Z
dc.date.available2021-09-07T11:24:58Z
dc.date.created2020-11-13T13:36:55Z
dc.date.issued2020
dc.identifier.citationProceedings of the ... European conference on games-based learning. 2020, 427-434.en_US
dc.identifier.issn2049-0992
dc.identifier.urihttps://hdl.handle.net/11250/2774002
dc.description.abstractA pervasive game blends gaming with the real world and makes the experience pervasive according to the players’ everyday life. Pervasive games typically last for days or weeks and have successfully been used within advertising and social relationship building. A pervasive learning game intentionally removes the walls of the classroom and makes learning something that happens everywhere at all times. However, lessons learned in previous research on long-lasting pervasive learning games have shown that not all players/students participate enough in the game to achieve the desired learning outcome. The-Last-Shall-Be-The-First (TLSBTF) is a method to overcome this problem by rewarding players that activate passive players. Activated players also receive special bonus that – given that they from this point on actively participate in the game – gives them the opportunity to get ahead and even win the game. The method has shown promising results in experimental long-lasting pervasive learning games. In this paper, the method is refined and presented as mathematical formulas. Formulas make it easier to integrate the method into similar types of games. Another important contribution is the clarification of the elements of the model behind the method that makes it easier to conduct research on the effect of the individual parameters in relation to increased player participation in long lasting pervasive learning games. Furthermore, the mathematical formulas presented in this paper, provide a good platform for further development of the TLSBTF method. The main contribution of this paper is the presentation and description of the mathematical model that make up the dynamic TLSBTF bonus system method.en_US
dc.language.isoengen_US
dc.publisherAcademic Publishing, Readingen_US
dc.titleA Dynamic Bonus System to Increase Player Participation in Pervasive Learning Games.en_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionacceptedVersionen_US
dc.source.pagenumber427-434en_US
dc.source.journalProceedings of the ... European conference on games-based learningen_US
dc.identifier.cristin1847752
cristin.ispublishedtrue
cristin.fulltextpostprint
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel